Taric

Taric was born an Aasimar, and because of certain events, he fell. Taric is 23 years old and he was born in Neumphang. He lost his arms and gained mechanical arms for unknown reasons, and they grew back after he gained his ability to regenerate. He joined the Guild to finally have the ability to protect others, because he has failed to do so, time and time again.

After a strange yet amazing encounter with a few Forest Spirits, he was turned into a Vampire.

Born of an accursed touch he was always told to keep his hands to himself. Having worn gloves all his life the curiosity of what may happen if he felt the skin of another took over him. He grabbed his mother’s hand and his eyes glazed over. He saw all of the happy moments of her life in the future, but as he watched his vision burned away. His mother fell to the ground brain dead. He vowed to never take off the gloves. Having joined a team of adventurers he hoped to start anew. But before long they questioned why he even wore gloves to bathe. Eventually they managed to pull him off, the party member he had been crushing on playfully grabbed his hand. He saw a future of them together, the happy moments of their marriage, their kids, the heroic victories they’d see together. But as the vision burned away he saw her dead before him. He looked upon his hands with anger and had them cut off and cauterized. His artificer teammate who pitied him crafted him new hands. With these he hoped to never harm another and took a vow of protection. All was well until a large explosion ripped apart their home in Nuemphang. His party member’s bodies were blown apart as rubble blew from the streets, a Guild woman known as Kalista rescued him, taking him in and healing the wound in his chest.

The Blade of Vertigo
A cursed sword that Taric bought from a mysterious man. An unknown creature named Vertigo appeared in his sleep and asked an item that has importance of Taric, he remembered he had the feather from his mother's wing which he swiftly gave to the creature in exchange for the power of the sword.

Stats
The Blade of Vertigo holds 1 charge, which refills at nightfall. You may expend this charge and cast one of the following spells with a save DC of 18.

Gravity Fissure : You expend a charge and manifest a ravine of gravitational energy in a line originating from you that is 100 feet long and 5 feet wide.

Each creature in that line must make a Constitution saving throw, taking 8d8 force damage on a failed save, or half as much damage on a successful one.

Each creature within 10 feet of the line but not in it must succeed on a Constitution saving throw or take 8d8 force damage and be pulled toward the line until the creature is in its area.

Psychic Crush : You expend a charge and overload the mind of one creature you can see within range, filling its psyche with discordant emotions. The target must make an Intelligence saving throw.

On a failed save, the target takes 12d6 psychic damage and is stunned for 1 minute. On a successful save, the target takes half as much damage and isn’t stunned.